Adjunct Instructor
Project Description
I was an instructor within the Digital Entertainment and Game Design department, imparting knowledge in a broad array of subjects including C#, C++, the composition and management of Game Design Documents, as well as proficiency in 3D Studio Max and Maya. My contributions were instrumental in elevating the department's educational offerings and ensuring students received instruction of the highest caliber.
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Tools and Technologies:
Unreal Engine
Unity
Visual Studio
Maya
3D Studio Max
Key Responsibilities
Instructed students in the Digital Entertainment and Game Design, and Visual Communications programs, teaching best practices with 3D Studio Max, Maya, Photoshop, Unreal, and Unity.
Developed and implemented curriculum that incorporated new trends in game development and best practices as a game developer, ensuring students were equipped with relevant and up-to-date knowledge.
Facilitated a dynamic and engaging learning environment, utilizing effective teaching strategies and techniques to enhance student understanding and retention.
Provided individualized guidance and support to students, fostering their personal and professional growth in the field of digital entertainment and game design.
Maintained clear and concise communication with students, explaining complex concepts in a manner easily comprehensible to learners with varying levels of experience and expertise.
Created and delivered engaging and interactive lessons, utilizing a variety of instructional materials and technologies to enhance student learning outcomes.
Collaborated with colleagues to continuously improve curriculum and instructional methods, staying updated with industry advancements and incorporating them into teaching practices.
Ensured accurate and error-free documentation of student progress and assessments, providing timely and constructive feedback to support student development.