Imagine: Music Fest
Lead Game Designer
Project Description
You've just scored a chance to attend the premier music fest, where you'll be in charge of creating a band, designing their look, and putting on a rockin' concert!
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Tools and Technologies:
Torque2D engine utilizing TorqueScript.
Key Responsibilities
Pre-production. For this game I was responsible for working with the client to write out their vision for a game that would revolve around a young girl going through a rock band camp. We would utilize our engine made for Cheetah Girls, That's So Raven and Cory in the House DS. The main challenge for this game was creating a script for branching dialog and creating design documents for the tools team. The studio wanted to replace TET, because it was outdated and unintuitive.
SCRUM Master - Lead the team in daily stand-ups to figure out what everyone was working on.
Brainstorm Leader - Work with the team to determine what we could do to meet the needs of the client
Game Design Document - Write the Game Design Document
Tools Design - Work with the tools team to create a tool to replace the in-house Trigger Editor Tool.
Project Schedule - Create the