Imagine: Music Fest

Lead Game Designer

Project Description

You've just scored a chance to attend the premier music fest, where you'll be in charge of creating a band, designing their look, and putting on a rockin' concert!

Tools and Technologies:
  • Torque2D engine utilizing TorqueScript.

Key Responsibilities

Pre-production. For this game I was responsible for working with the client to write out their vision for a game that would revolve around a young girl going through a rock band camp. We would utilize our engine made for Cheetah Girls, That's So Raven and Cory in the House DS. The main challenge for this game was creating a script for branching dialog and creating design documents for the tools team. The studio wanted to replace TET, because it was outdated and unintuitive.

  • SCRUM Master - Lead the team in daily stand-ups to figure out what everyone was working on.

  • Brainstorm Leader - Work with the team to determine what we could do to meet the needs of the client

  • Game Design Document - Write the Game Design Document

  • Tools Design - Work with the tools team to create a tool to replace the in-house Trigger Editor Tool.

  • Project Schedule - Create the