Technical instructor portfolio
A brief introduction to the longer teaching examples in this collection.
Selected moments from my game development teaching: explaining technical ideas, working through bugs, answering questions, and helping learners turn their thinking into projects.
A brief introduction to the longer teaching examples in this collection.
Compare familiar and compact syntax, explain an engine-specific requirement, and connect code with visual scripting.
Preserve the question and response: clarify the assignment, then adapt presentation expectations to learners' needs.
Show the working win condition, wire up the loss panel, encounter an immediate loss, correct the comparison, and retest.
Invite critique of a worksheet, listen to a challenge, and incorporate a learner-proposed question.
Learner ideas remain credited to their speakers.
Connect documentation guidance with a later learner showcase and design feedback.
Game design and prototype by the presenting learner team.
A reconstruction of the recorded project phase: analysis, prototyping, milestones, review and presentation practice.
Reconstructed from recorded instruction; not the original written syllabus.
Original lesson audio is preserved, with context cards between sections. Learner projects and ideas belong to the presenting learners. These are review drafts: captions are automatic, and final listening, speaker confirmation and cut checks are pending.