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I'm going to share my screen.

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So we kind of go over this process, right?

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So I'm making another spreadsheet.

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This can be very similar, but this one will be based around mechanics.

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So let's talk about breath of the wild and the gliding mechanics.

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So I just want to make sure that these questions are clear,

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and if they kind of help you guys understand mechanics better,

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if you have a better way to praise these,

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or you have different questions in general,

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by all means, please speak up.

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This is for feedback.

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Okay, so how would you recreate this manic?

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So I think this is kind of a logic side, right?

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This is how.

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Okay, so I like this because how does the mechanic work?

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And then how would you recreate this mechanic, right?

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Does this question work?

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Or is there something else?

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How do you visualize the mechanic?

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Okay.

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No, I don't see any difference between how would you recreate and how does the mechanic work?

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I will make it the way it works.

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Okay, so when you're saying recreate, it means like you're just redoing it.

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But what you're trying to say is like you wanted to do it in a different

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way.

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Okay, so this is ambiguous too.

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That's good.

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This is great feedback.

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I like this.

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So how does the mechanic work?

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I see, yeah, these are very similar because it seems like you guys

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ended up answering this question with this question.

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So that makes this question redundant.

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So what would be a third question based on game mechanics then?

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A different approach to the mechanic making us think outside the box, I guess.

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So instead of using gravity to lower ourselves, you use something else.

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We just add force, it will work, but it's a different way.

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How would you solve the same problem with a different mechanic?

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Yeah, basically using a different mechanic for the same.

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Ooh, I like that.

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Okay.

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How would you solve the same problem with a different mechanic?

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That's a good, that's a good thinker.

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Okay, I like that.

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Okay, it was a primary purpose of the mechanic.

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So that loops back around to the first question.

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Because then, okay, so if we know the primary purpose of the mechanic is to

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reduce fall speed, how would we solve the, how would we solve reducing the fall speed

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without using a glide mechanic?

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Maybe the character would have spring boots to reduce the fall damage,

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so they would still fall, but the damage would be reduced.

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To get to other areas, I don't know, maybe they have like a zip-line gun,

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so they can shoot an area and then zip-line down.

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It wouldn't work going up, it only worked going down.

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But, okay.

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Well, there's like, gazers or what were called the geysers.

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The ones that have shoot up air.

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Geysers, yeah.

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Geysers, yeah.

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Okay.

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Maybe the character can have a ground pound attack that eliminates damage.

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Yeah, yeah.

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Like warriors and wow, how they have the heroic leap.

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And if you time that when you're in the air, you end up not taking any fall damage.

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Okay.

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I like this.

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Okay.

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So this feels pretty solid.

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Primary purpose, how does the mechanic work?

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How would you solve the same problem?

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Oh, this is going to be fun.